Boost signal disconnect all slots

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Why I dislike Qt signals/slots - elfery

The callback list (signal) performance of cpgf callback, for a single slot (note it's 5 slots in a signal in the benchmark) is 50% slower than one single slot call without callback list. That means if there are 10K slot invoking, only 0.2ms is spent on the invoking itself. Disconnect specific slot from all signals | Qt Forum If you deleted receiver (the parent class), then all of the signals/slots associated with that object will be deleted as well on cleanup...or delete the children classes...that's the only way I can think of doing it. Messaging and Signaling in C++ - Meeting C++

boost::signals2 - C++ Forum

Сигналы и слоты в Qt / Хабр - Habr 1 фев 2009 ... Counter a, b;; QObject::connect(&a, SIGNAL(valueChanged(int)),; &b, ... можно разорвать использовав функцию QObject::disconnect(). .... говорит Qt не определять ключевые слова moc'a — signals, slots, и emit, так как эти имена будут использованы строронней библиотекой, например, Boost. Verizon Jetpack® 4G LTE Mobile Hotspot - AC791L ... - Verizon Wireless boost signal strength, and extend coverage indoors and in areas with low signal ... Line up the 2 tabs on the back cover with the slots at the bottom of the Jetpack ..... Selecting a different Wi-Fi profile will disconnect all current Wi-Fi connections.

Signals and Slots. In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt's widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal.

boost signals allows temporarily blocking a connection via a connection member function. However, I have a single signal with many connections.I don't know of any way to do that directly. If you are willing to permanently disconnect all slots, you can use the disconnect_all_slots() method. c++ - Force deletion of slot in boost::signals2 - CODE Q&A… boost::signals2 does clean up the slots during connect/invoke. So if all the slots disconnect themselves from the signal, invoking theWhen the worker completes, the handler in Command is invoked. Now, since I would like the Command object to be destroyed, I disconnect from the signal... Boost - Users - signals disconnect based on equivalent … This works on gcc3.3 and gcc4.0 (OSX) but doesn't compile on vc8.0 I'm wondering whether it should and I've just messed up somewhere installing boost 1.33 or vc8 (VS 2005). I noted that the regression test does not perform this form of disconnect, is that the manual telling me this isn't supported? An introduction to Boost Signals | Studio Freya

I have defined a bunch of boost::signal2 in a class and connected them to some slots on class construction. Is there an api call in boost that disconnects all the signals owned by a class, like disconnect_all()? so that I don't need to disconnect each signal one by one.

glNext Signal disconnect_all_slots? - Cinder Forum ARCHIVE Is there an easy way of replicating the old boost::signals2 disconnect_all_slots behaviour with the new signal system in glNext? Thanks, -Gabor An introduction to Boost Signals | Studio Freya